with Connie Bakshi, Olivier Bodini, Anna Carreras, Nicolas Daniel, Melissa Wiederrecht, Florian Zumbrunn

T△NDEM presents a series of original works by international artists linked to generative creation. 

The exhibition illustrates a creative dialogue with the digital tool and experimentation using algorithmic methods.

The artists presented share a common approach to working in series, in which the same algorithm offers a multitude of iterations, and therefore of visual results. Each composition in the same series thus offers similarities with the whole, while at the same time having its own originality. 

The artists determine their own constitutive rules, in balance with random principles, enabling infinite creation.

Born in the digital world, the works are presented in the exhibition in tangible form, printed in large format. 


Each physical work is accompanied by an NFT edition.

NFT Collection on objkt (not for sale)

//////////THE ARTISTES 

Connie Bakshi 
Connie Bakshi is an artist based in Los Angeles, trained as a classical pianist and biomedical engineer. Working predominantly with artificial intelligence, she probes post-colonial narratives that emerge on the boundaries between the synthetic and organic, material and immaterial, the human and nonhuman. Her works often re-code language, lore, and ritual to unfold the binaries of colonial canon.
She is descended from the ancestral shamans of Taiwan.

Her accolades include the Red Dot: Best of the Best Award for Concept Design and the International Takifuji Arts Award. She has spoken and exhibited internationally, including at Feral File, VellumLA, EPOCH Gallery, FEMGEN at Art Basel Miami, MoCDA, NFCastle, The NFT Gallery in London and NYC, and SaloneSatellite in Milan. An alumna of the VerticalCrypto Art Residency and NEW INC, the New Museum’s incubator for art, technology, and design. Connie holds degrees from Duke University and ArtCenter College of Design.


Olivier Bodini 
Olivier Bodini is Professor of Computer Science at Sorbonne Paris Nord University. Since 2020, he has been head of a digital art team hosted by the MSN (Maison des Sciences Numériques), where he leads the MunstrA project, which aims to build bridges between mathematics, computer science and digital art. At the same time, he heads the Galilée doctoral school, which brings together more than 230 doctoral students in science at the university.

A specialist in the theory of the random generation of combinatorial structures, he holds a thesis in pure and a habilitation to direct research in computer science on Boltzmann generators, a mathematical principle used to define algorithms simulating the behavior of complex organizations. Drawing on this world-class scientific expertise since 2020 he has been developing sophisticated algorithms for artistic creation, inspired by particle dynamics, random generation. 

He applies his mathematical knowledge to visual creations, reflecting in his latest cycle of works networks of connections and influences on Twitter. Using Maple, a formal calculus software used in mathematics, he builds algorithms for graphical visualization of mathematical objects. He highlights Twitter interactions there in the form of a network whose organization is defined by principles of force, diffusion and collision.

He creates works that question us through their complexity, and whose aesthetic value evokes a universal organization. Referring back to the question of human perception of complex organizations, he probes the entropic limits of visual aesthetics.


Anna Carreras
Anna Carreras is a creative coder and digital artist interested in experimentation on interactive communication focusing her work on the use of generative algorithms, creative code and interactive technology as a means of communication and an experience generator. 
She is interested on complexity that emerges from small simple behaviors, from the balance between order and chaos. She tries to capture the diversity and richness of complexity working with generative algorithms and visuals.

She develops interactive installations to explore new emerging narratives encouraging the audience to participate and promoting their collaboration. Interaction adds the human diverse behavior to the experience fostering richer outcomes.

She holds two MSc degrees, one in Engineering from Universitat Politècnica de Catalunya (UPC) and another in Audiovisual Technologies from the Universitat Pompeu Fabra (UPF). She teaches creative coding in several Design Schools in Barcelona.

She has developed and exhibited digital installations for Cosmocaixa (Barcelona Science Museum), Expo Zaragoza, Forum Barcelona 2004, Sónar Innovation Challenge 2016, MIRA Visual Arts Festival, Mobile Art Week, etc. She has some international awards as a Cannes Golden Lion for Interactive Projects in 2010 or a Google DevArt (art made with code) Award in 2014.


Nicolas Daniel
Nicolas Daniel is a french artist who uses code as a medium of expression. He writes programs that, once executed by the machine, generate conceptual pieces, static or in motion. For 10 years, color, movement, geometry and perspective are thematics that he studies and that we find regularly in his work.

Before devoting himself fully to art, Nicolas started his professional career as a web developer in 2013. In parallel, he discovered the possibilities that offer web languages (JavaScript, WebGL) to generate digital visuals. In 2015, he moved to Montreal (Canada) and worked as a creative developer. It is in this city that he pursues his passion and explores different mediums of expression: VJ performances, mapping projections, VR, AR, audio-visual and/or interactive experiences.

In 2019, more than half a decade after his first digital creations, he discovered the term “Generative Art”: a form of art created in part by an autonomous system, like a computer program. His passion has a name, he will make it his job in 2021, when he returns to France.

In 3 years, Nicolas will create several generative series: “AlgoRhythms” (2020) and “AlgoBeats” (2022) in collaboration with Han, “Surprise” (2022) and “Destructures” (2023). 
“Destructures” (which comes from “deconstructed structures”) is a JavaScript program that, once executed, follows a series of instructions to produce a unique composition of hundreds of color blocks in an isometric view.
On execution, the system uses an input parameter (integer) that leads the parameters of the program : palette, style, height, scale, turbulence and more.
Next, the algorithm uses a principle of nested grids, a grid composed of several grids where each cell is represented as a block of variable height creating a balance between order and chaos.


Melissa Wiederrecht
Melissa Wiederrecht is a Generative Artist from America, living and working in Saudi Arabia. She chose generative art as her career after earning an MS in Computer Science in 2014.  Having been fascinated by code-generated art for more than 20 years, Melissa continuously aims to push the boundaries of generative art as a medium, both technically and aesthetically.

Melissa has released work all over web 3, including “Sudfah” on Art Blocks Curated, “Cosmic Rays” on Verse, as well as pieces or collections with fxhash, Unit London, Vertical Crypto, SuperRare, Bright Moments, 1st Dibs, and many more.  Prior to joining the NFT world, Melissa worked for several years on generative Surface Pattern Design, creating hundreds of collections of seamless patterns to be digitally printed on surfaces of products.

Melissa was influenced in her practice by Jared Tarbell and Tyler Hobbs, many traditional abstract artists, and Islamic art and culture.  Her work tends to center on the theme of the paradoxes between order vs. chaos, intention vs. accident, and control vs. randomness.  Her work is often colorful and creatively combines blurs, textures, and linework.  In recent work, her primary tools of choice are Javascript, p5.js and GLSL fragment shaders.


Florian Zumbrunn
Florian Zumbrunn is a creative developer and multimedia artist. For over 10 years he has been exploring creative code technology through installations, video-mapping, websites, and generative works.
He likes to be surprised by the notion of randomness in creative programming. Without having a specific and definitive idea in mind, he begins to create from a concept, which, via code and algorithms, can be iterated in an unlimited way. Exploration is put at the heart of the creative process, feeding his inspiration and opening a new field of possibilities.

His works can take the form of video, projection, installation or printing (via printer or robots); and often contain analog elements, blurring the boundaries between the digital and physical world.

Using Javascript/ Webgl (dynamic 3D) which allows the visualization of complex elements with a lot of information, he develops algorithms that he makes evolve over the long term.


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